enable hidpi
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16
linux-hidpi/glava/util/smooth_pass.frag
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16
linux-hidpi/glava/util/smooth_pass.frag
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uniform sampler1D tex;
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uniform int sz;
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uniform int w;
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out vec4 fragment;
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in vec4 gl_FragCoord;
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#undef PRE_SMOOTHED_AUDIO
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#define PRE_SMOOTHED_AUDIO 0
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#include ":util/smooth.glsl"
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void main() {
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fragment = vec4(smooth_audio(tex, sz, gl_FragCoord.x / w), 0, 0, 0);
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}
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