enable hidpi
This commit is contained in:
33
linux-hidpi/glava/circle/2.frag
Normal file
33
linux-hidpi/glava/circle/2.frag
Normal file
@@ -0,0 +1,33 @@
|
||||
|
||||
in vec4 gl_FragCoord;
|
||||
|
||||
#request uniform "prev" tex
|
||||
uniform sampler2D tex; /* screen texture */
|
||||
|
||||
out vec4 fragment; /* output */
|
||||
|
||||
#include "@circle.glsl"
|
||||
#include ":circle.glsl"
|
||||
|
||||
void main() {
|
||||
fragment = texelFetch(tex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0);
|
||||
#if C_SMOOTH > 0
|
||||
#if USE_ALPHA
|
||||
vec4
|
||||
a0 = texelFetch(tex, ivec2((gl_FragCoord.x + 1), (gl_FragCoord.y + 0)), 0),
|
||||
a1 = texelFetch(tex, ivec2((gl_FragCoord.x + 1), (gl_FragCoord.y + 1)), 0),
|
||||
a2 = texelFetch(tex, ivec2((gl_FragCoord.x + 0), (gl_FragCoord.y + 1)), 0),
|
||||
a3 = texelFetch(tex, ivec2((gl_FragCoord.x + 1), (gl_FragCoord.y + 0)), 0),
|
||||
|
||||
a4 = texelFetch(tex, ivec2((gl_FragCoord.x - 1), (gl_FragCoord.y - 0)), 0),
|
||||
a5 = texelFetch(tex, ivec2((gl_FragCoord.x - 1), (gl_FragCoord.y - 1)), 0),
|
||||
a6 = texelFetch(tex, ivec2((gl_FragCoord.x - 0), (gl_FragCoord.y - 1)), 0),
|
||||
a7 = texelFetch(tex, ivec2((gl_FragCoord.x - 1), (gl_FragCoord.y - 0)), 0);
|
||||
|
||||
vec4 avg = (a0 + a1 + a2 + a3 + a4 + a5 + a6 + a7) / 8.0;
|
||||
if (fragment.a == 0) {
|
||||
fragment = avg;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
Reference in New Issue
Block a user